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Stronghold kingdoms walkthrough
Stronghold kingdoms walkthrough









stronghold kingdoms walkthrough

If the fortress is heavily guarded but the mana buildings are safely within reach, it might be best to take them down first and use your mana to weaken the defences or bolster your troops so they're ready for the fight ahead. Instead, you have to adapt your approach to suit each opponent.ĭo you target their mana-depositing buildings first and use your ancient's powers to succeed, do you go straight for the fortress and hope that you destroy it before your units are wiped out, or do you aim for the defences first and wipe them out before safely tackling the rest of the buildings? Bear in mind that defences must be touching the Primus Conduit and it has to be charged or it won't work.Įach city you raid will be designed differently so there's no sure-fire method to success.

stronghold kingdoms walkthrough

The Primus Condit will 'charge' all adjacent defences, increasing their firing speed drastically. If those are your favourite units though, you might want to prioritise taking these down before sending them into battle. Unless you regularly use a dragon ancient or Mana Hunters, Skywatchers are harmless. Their attacks aren't too powerful on their own but the ability to hurt more than one opponent at once can decimate entire squads over time. Soldiers are weak to magic.Ĭatapults fire flaming rocks at attacking opponents, causing AoE damage to all in radius. This could slow them down or cause an AoE attack that will decimate Wardens. These house an ancient which will use a special ability to effectively defend against foes. They fire physical weapons so Soldiers won't feel their blows. Watch Towers aren't a huge threat on their own but placed together in a group they can wreak havoc to your units. They're not very tough at the beginning but they can quickly ramp up into expert opponent-stoppers. It's also important to know what you're up against so let's take a look at what deadly contraptions will be firing at you or halting your progress.Īs simple and effective as it gets, walls can slow you down just long enough for the defences to take you out. These huge, 2-handed hammer-wielding warriors will destroy buildings faster than any other unit but you'll want to keep them away from long-distance defences as they may not close the distance in time before they die. What Maulers lack in speed, they more than make up for in damage. Their damage is very low but they can move fast and will gain more mana from buildings than any other troops. Mana Hunters can fly over walls and will prioritise buildings that provide mana - mana allows you to use your ancient's special attacks but we'll go over that. Keep them away from AoE-based defences because they're weak to splash damage. Wardens are your ranged specialists which have much lower health, armour, and damage ratings than Soldiers but can fight from range - and that includes from behind walls - and move a lot faster. The problem is, they're weak to magic so placing them near magic-based defences can be a huge mistake. These are melee-focused warriors who can take a punch or two but also deliver decent damage themselves. There are only a handful of unit types available at the beginning so let's have a quick look at each one and what they specialise in. You have a set number of squads you can send into combat (usually about 3-4 at the start) and you can place them anywhere on the map, at which point they'll automatically attack the nearest building. Taking on an opponent in Rival Kingdoms is very similar to Clash of Clans. While we don't claim to be experts ourselves, we do have a few tips for beginners that we've picked up while playing the game that should help you get off to a winning start. Rival Kingdoms is a lot more accessible than most other strategy management titles, but breaking down a well-designed fortress or building your own can still prove a challenge to even the hardened specialist.











Stronghold kingdoms walkthrough