

Compared to the few modern fighting games I’ve played, it’s a bit slow responsive and too stiff. Mash Button – Shenmues’ mash button system has always been a bit a pain. This could’ve been solved with an introduction of a few new game play styles. Because developers brought back the same game mechanics, Shenmue 3 felt a dated. While I’m all for nostalgia, it has its place. There would be a lack of sophistication this may ring true in character development and story line, what about the game play? While there is a near 20-year gap between Shenmue 3 and 2 the story has only progressed a year. To its defense, there’s a possible conflict that the game faces. I doubt the developers will take this route but it would bring more lanes to the story. To build on this twist, gamers could’ve been put on an emotional ride by going back and forth playing as both ryo and LAN Di. This doesn’t have to be proven true or false right away just an interesting possibility. The twist would be that Lan Di was misled into taking revenge against ryos’ father. At a certain point when ryo is given this kind of information I think a twist could’ve been introduced. So far, this hasn’t really revealed or lead to anything big. In the third game they go a bit deeper into that history.

In the second game ryo is told of some history that actually links him to Lan Di (villain). Humanizing the character would rid the game of its old genetic feel and bring new depth. Our sympathy should lead us to care about him. He’s out for revenge but his pain should be more evident at times, He should break down, joggling rage and his fathers’ teaching should have a bit unstable. We have a have teenage character whose father is killed in front of him. Shenmue is a tragic story that should bring plenty of emotion. Todays video games do an amazing job at pulling on the emotional chords of the gamer. While this element did make shenmue pretty unique in some ways it also plays against it. Random conversations, down time at the arcade and getting a part-time job plays a big part in the storys’ progression.

#SHENMUE 3 MODE PLUS#
Shenmue gave the action plus everything that lead up to it. Video games mostly keeps the player on one track by putting them right in the action level after level.
#SHENMUE 3 MODE MOVIE#
Shenmue had the look and feel of a full detailed martial arts’ movie by doing something different. This content alone was more than enough to peek my interests. Shenmues’ fighting was based on natural abilities. Contained special moves that were based on super powers. There were no tricks-Fighting games mostly the popular titles. It pits karate against kung fu- Those of us who are familiar with this rivalry, Ryo is a karate expert and the villain, Lan Di is a kung fu master. It was a story about revenge- Main character Ryo, is out to avenge the death of his father who is killed in front of him. Shenmue was the first fighting game that I played that seemed to have pulled its material right from the movies. Being into both these films and video games, I was naturally drawn to the beat em ups that contained martial arts’. While the story lines were pretty straight forward and predictable the fight scenes were some of the most advanced content of the action genre. What I came up with is a review like article on how I feel Shenmue 3 is definitely a game that was wanted but not the game that was expected. I felt that I had to write something to kind of respond to my dream game piece. Though it had no direct effect the game coming out it was really cool to see something I had written about become a reality. When I saw the game actually came out the following year, I thought back to my article. Despite coming across the fan kick starter that was set up for the games’ development years of fake trailers and release dates, left me with a believe it when I see it attitude.

Shenmue 3 was at the very top pf my wanted list. Shenmue 3: The game that was wanted but not expectedīefore its release, I wrote an article entitled: The most wanted video games.
