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Gone home review
Gone home review






When fused with warm and calm music that pops up while reading the audio logs and roaming in the quiet house, it might just be what it takes to make you empathize and live the life of Sam through her sister’s eyes.

gone home review

The voice actor who played Sam, your sister, perfectly delivered the voice of the young, uncertain, and hopeful monologues of a girl. Voice acting and music are also what make the game more emotionally relatable to the players. Documents in the desk drawers, notes, and photos lying in the corner of the rooms give you a piece of vision into the life of the characters, without which the game would have been something else. The parents have their own obstacles to overcome too. In fact, it’s totally not a horror game but a lovely story of your beloved sister slowly settling in the new school, new social cycle, and nothing but her own horror of gently developing a relationship with the girl she met in school while knowing how her very religious parents would react. Objects such as books about poltergeists, obituary of the uncle, ouija board, bathtub with red stains (which is later found as hair dye residual), your sister’s ghost hunter journal, light-off hallways and rooms, all scream jump scare is just around the corner. To make it worse, Katie’s uncle died in the house.

gone home review

Imagine getting to your house in the middle of the night with rain and high wind outside, floorboards and doors creaking as you stroll the spacious house where your parents and sister are nowhere to be found.

gone home review

On the surface, a few minutes into the game, it’s more or less of a horror game.

#Gone home review full

What kind of limits the full experience is that even though the plot takes you on the wholesome story of your teenage sister’s romantic journey, the environment and the setting of scenes avert your attention from the core of the game. Since exploration is the key to the ultimate experience of Gone Home, every little item in the Greenbriars’ house can contribute to not only the main story of the game but also to the extent of allowing you to envision the private lives of each family member, what they are like, and what it is like to live with them. The narrative styles of Gone Home can be attributed to the developers’ previous involvement in Bioshock 2’s DLC, where details of characters are unveiled by audio logs, and for that, you have to carefully explore the surroundings to see the big picture.






Gone home review